PM3.6 - Donkey Kong - Common Subroutine 0xb064

  1. CreateInterrupt { interrupt_id: Some(10006), action: HitWall, requirement: (InAir) }
  2. PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(2))
  3. PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
  4. PreviousInterruptAddRequirement((LongtermAccessInt(MissedTechs) LessThanOrEqual InternalConstantInt (0x5a35)))
  5. CreateInterrupt { interrupt_id: Some(10007), action: HitWall, requirement: (InAir) }
  6. PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(4))
  7. PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
  8. PreviousInterruptAddRequirement((LongtermAccessInt(MissedTechs) LessThanOrEqual InternalConstantInt (0x5a35)))